This is a relatively small update that aims to make the game more immersive and dynamic and is also the tenth major update for the game!
NEW FEATURES:
- Wandering trader AI has been greatly improved
-Wandering traders will now get hungry and will search for food
-If their hunger level reaches zero, they will die and you can loot their body (So if you wanted to, for example, you could follow a wandering trader around, eating all the food it comes across until it starves to death and then loot their body)
- A stock system has been added
-Each store has a limited amount of stock
-Stealing or buying from them will lower their stock
-Selling to them will raise their stock
-Stock depletes throughout the day as NPCs buy from them
-Stock is refiled at the start of each day
-You are unable to buy/steal from a store which has run out of stock
BUG FIXES:
- Fixed bug where dogs could walk through player-made walls
- Fixed bug where playing the tutorial after a run would cause player stats to carry over
Thanks for playing 7 Days to Escape!
-cattymations
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